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Integration

Four short pages, in order. Read them top-to-bottom and you'll ship.

The integration is the same shape regardless of what you're building. A channel binds DICE to your program at deploy time, then every player instruction kicks off a round with a single CPI, and DICE calls back with 32 bytes when the hardware is done. The only game-specific code is your outcome formula and your own game-state account.

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